Raising Gnosis

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Raising Gnosis will work much like raising Arcana with the difference being that the Story should focus on the characters spiritual path of enlightenment.

The way which Gnosis will be raised will include spending experience and a story made by the player to illustrate his characters gaining of connection to the watchtower from which he draws his magic. This story will be between 1 and 3 scenes, narrative or interactive, and may involve the other characters or NPCs.

The best way to illustrate the growth of a characters connection is to center the story around the characters Path (Acanthus, Mastigos, Moros, Obrimos, or Thyrsus) and the characters unique connection to that path.

Access to Tome of the Watchtowers for a Gnosis story idea is appropriate. Serious thought can be put into this story and so a well planned story is requested. (1 Bonus XP)

Gnosis is the measure of a mage’s magical will and is rated on a scale of 1 to 10. Gnosis gives a mage his raw ability when improvising spells. Higher Gnosis allows a mage to increase his Attributes and Skills past what is normal and also maintain a higher number of active spells.
The drawbacks of a high Gnosis is that a mage’s resonance will be more easily observed and he will be more likely to induce Paradox when spellcasting.

Raising Gnosis

Mage: The Hildebrand Recording KillerDM0850